Trigger other ops once every frame to create smooth animations (renderer)
summary (oneliner)
The heart-piece of every WebGL-patch, use this as first op in your patch to trigger the other ops (according to the framerate).
use Ops.Gl.Performance to see statistics about you perfomance
doc
issues
youtube id
caniuse query
collections
Inputs
FPS Limit (Number)
Triggers according to your framerate (60 fps on 60hz screens)
Reduce FPS not focussed (boolean /Number)
Reduce FPS loading (boolean /Number)
Clear (boolean /Number)
ClearAlpha (boolean /Number)
Fullscreen Button (boolean /Number)
Show a html fullscreen button
Active (boolean /Number)
Hires Displays (boolean /Number)
Support hires/retina displays
Outputs
trigger (Trigger)
width (Number)
width of the canvas/renderer area
height (Number)
height of the canvas/renderer area
Changelog
added clear alpha option
2019-06-16 - pandur
2019-06-16 - pandur