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op id:b0472a1d-db16-4ba6-8787-f300fbdc77bb
Trigger other ops once every frame to create smooth animations (renderer)

summary (oneliner)

The heart-piece of every WebGL-patch, use this as first op in your patch to trigger the other ops (according to the framerate).

use Ops.Gl.Performance to see statistics about you perfomance


youtube id


FPS Limit (Number)

Triggers according to your framerate (60 fps on 60hz screens)

Reduce FPS loading (boolean Number)

Clear (boolean Number)

Fullscreen Button (boolean Number)

Show a html fullscreen button

Active (boolean Number)

Hires Displays (boolean Number)

Support hires/retina displays


trigger (Function)

width (Number)

width of the canvas/renderer area

height (Number)

height of the canvas/renderer area

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Examples using MainLoop

Public Patches using MainLoop