MainLoop Op
Namespace: Ops.Gl
Op author: pandur
Uses cables by undefined development
Uses glmatrix by toji
Test Patches: 87 Tests
Trigger other ops once every frame to create smooth animations (renderer)
Summary (oneliner)
The heart-piece of every WebGL-patch, use this as first op in your patch to trigger the other ops (according to the framerate).
use Ops.Gl.Performance to see statistics about you perfomance
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
FPS Limit (Number)
Triggers according to your framerate (60 fps on 60hz screens)
Reduce FPS not focussed (boolean /Number)
Reduce FPS loading (boolean /Number)
Clear (boolean /Number)
ClearAlpha (boolean /Number)
Fullscreen Button (boolean /Number)
Show a html fullscreen button
Active (boolean /Number)
Hires Displays (boolean /Number)
Support hires/retina displays
Pixel Unit index (integer /Number)
Outputs
trigger (Trigger)
width (Number)
width of the canvas/renderer area
height (Number)
height of the canvas/renderer area
Patches using MainLoop
Changelog
added clear alpha option 2019-06-16 - pandur |