RenderToCubemap_v3 Op
render a scene into a cubemap
Summary (oneliner)
Place this op at the beginning of the scene you want to be rendered into the cubemap.
The rendered cubemap can be used for real-time image based lighting and various other applications.
Full Name
- Ops.Gl.CubeMap.RenderToCubemap_v3
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch cubemaps undev office
INPUT PORTS
Render (Trigger)
Trigger input
Size index (Number: integer)
Pixel Format index (Number: integer)
MSAA index (Number: integer)
OUTPUT PORTS
Next (Trigger)
Trigger output
cubemap (Object)
Cubemap Texture output
Patches using RenderToCubemap_v3
Changelog
created op | ||
Ops.User.cables.CubeMapCamera_v2 renamed to Ops.Gl.CubeMap.CubeMapCamera_v2 | ||
added core lib: cgl_cubemapframebuffer | ||
Ops.Gl.CubeMap.CubeMapCamera_v2 renamed to Ops.Gl.CubeMap.RenderToCubemap_v2 | ||
cloned op from Ops.Gl.CubeMap.RenderToCubemap_v2 |