CubeMapFromTextures_v2 Op
generate a cubemap from 6 textures
Summary (oneliner)
<p>Use this op to create cubemaps by adding 6 textures, 1 for each positive and negative axis (x, y, z).</p>
Full Name
- Ops.Gl.CubeMap.CubeMapFromTextures_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
posx (String)
<p>positive x file input</p>
negx (String)
<p>negative x file input</p>
posy (String)
<p>positive y file input</p>
negy (String)
<p>negative y file input</p>
posz (String)
<p>positive z file input</p>
negz (String)
<p>negative z file input</p>
Flip Y (Number:
<i>boolean</i>
)<p>flip cubemap along the y axis</p>
OUTPUT PORTS
cubemap (Object)
<p>cubemap texture output</p>