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ReactionDiffusionSystem Op

 extension op - visible to all users


ReactionDiffusionSystem

Op author: action
Maintained by team: ReactionDiffusion

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem_v2

Cellular automata system as feedback loop texture.


Use Red (1,0,0) or Green (0,1,0) on the 'draw' Output-Port to inject component A / B.



Inputs

render (Trigger)
reset (Trigger)

Texture Size

Use Viewport Size (boolean /Number)
Width (integer /Number)
Height (integer /Number)

Reaction Diffusion

speed (Number)
RD Mode index (integer /Number)

Custom values

feed (Number)
kill (Number)
delta (Number)
Ratio A (Number)
Ratio B (Number)

Outputs

trigger (Trigger)
draw (Trigger)
Texture (Object)
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Changelog


Ops.Gl.TextureEffects.ReactionDiffusionSystem renamed to Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem
2022-12-14 - pandur

Patches using ReactionDiffusionSystem

  • Examples
  • My Patches
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