ReactionDiffusionSystem Op
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Current version: Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem_v2
Cellular automata system as feedback loop texture.
Summary (oneliner)
Use Red (1,0,0) or Green (0,1,0) on the 'draw' Output-Port to inject component A / B.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
render (Trigger)
reset (Trigger)
Texture Size
Use Viewport Size (boolean /Number)
Width (integer /Number)
Height (integer /Number)
Reaction Diffusion
speed (Number)
RD Mode index (integer /Number)
Custom values
feed (Number)
kill (Number)
delta (Number)
Ratio A (Number)
Ratio B (Number)
Outputs
trigger (Trigger)
draw (Trigger)
Texture (Object)
Changelog
Ops.Gl.TextureEffects.ReactionDiffusionSystem renamed to Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem 2022-12-14 - pandur |