ReactionDiffusionSystem Op

ReactionDiffusionSystem

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This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem_v2

Cellular automata system as feedback loop texture.


Use Red (1,0,0) or Green (0,1,0) on the 'draw' Output-Port to inject component A / B.


Edit Documentation

Full Name
  • Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem
Visibility
  •  Extension Op - Visible to all users
License
  • MIT
AuthorMaintained by Team


 

INPUT PORTS


render (Trigger)
reset (Trigger)

Texture Size

Use Viewport Size (Number:boolean )
Width (Number:integer )
Height (Number:integer )

Reaction Diffusion

speed (Number)
RD Mode index (Number:integer )

Custom values

feed (Number)
kill (Number)
delta (Number)
Ratio A (Number)
Ratio B (Number)

OUTPUT PORTS


trigger (Trigger)
draw (Trigger)
Texture (Object)

Patches using ReactionDiffusionSystem

  • Examples
  • Public
  • My Patches

Changelog


Ops.Gl.TextureEffects.ReactionDiffusionSystem renamed to Ops.Extension.ReactionDiffusion.ReactionDiffusionSystemuser avatarpandur - 2022-12-14 08:53