SSAO_v2 Op

SSAO

This op is deprecated!

It will not receive any updates

screen space ambient occlusion


Post process effect that uses a depth texture as the input and lives in your Image Compose stack.

Since most of the parameters allows you to go into both positive and negative values, experiment with the parameters to get creative effects that might not be just traditional SSAO effects.

The texture input also doesn't have to be an actual Depth Texture from the Render 2 Texture op - opening up SSAO to more purposes!


Edit Documentation

Full Name
  • Ops.Deprecated.Gl.TextureEffects.SSAO_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorCredits



 

Example Patch SSAO example

Open In Editor

Youtube Video Tutorial

INPUT PORTS


render (Trigger)
Blend Mode index (Number:integer )

Index of Blend Mode from the parameter dropdown

Blending

Amount (Number)

opacity of the effect in your composite

depth texture (Object:texture)

depth texture input

Frustum Near (Number)

define the near point of your Frustum range to draw SSAO

Frustum Far (Number)

define the far point of your Frustum range to draw SSAO

Samples (Number:integer )

number of samples, more looks more refined

Ao Radius (Number)

radius of the AO effect

Ao Clamp (Number)

tightness of the AO spread

Luminance Influence (Number)

Noise

Enable noise (Number:boolean )

disable or enable rough noise over the SSAO effect

Noise amount (Number)

amount of noise over the SSAO effect range

OUTPUT PORTS


trigger (Trigger)

Patches using SSAO_v2

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.TextureEffects.SSAO2user avatarpandur - 2021-08-20 11:20
Ops.User.pandur.Ssao22 renamed to Ops.Gl.TextureEffects.SSAO2_v2user avatarpandur - 2021-08-20 11:20
Ops.Gl.TextureEffects.SSAO2_v2 renamed to Ops.Gl.TextureEffects.SSAO_v2user avatarpandur - 2021-09-21 09:20
renameOps.Gl.TextureEffects.SSAO_v2 renamed to Ops.Deprecated.Gl.TextureEffects.SSAO_v2user avatarpandur - 2023-09-14 09:14