(shadertoy adaptation) davidar - Vorticity confinement

               
by
Published Jun 6, 2021 at 19:43
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port and adaptation of Vorticity confinement by davidar https://www.shadertoy.com/view/MlSfRR

right click to reset left click to blur

finally understood how to convert texcoord to fragcoord that a lot of shadertoy patches use - essential in some buffer feedback/manipulation patches

huge thanks to pandur for needed feedback and explanation

texcoord is simply multiplied by resolution inside the main function to get fragcoordinates

threw the resulting shader onto a sphere and some checked out specular matcap - nothing special

tested on desktop, probably melts

Licence: Attribution-NoDerivs

Commercial use ok, cannot share remix, must credit the author, can remix and reuse this work.
 



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