Video2Pointcloud Blender -> Stable Diffusion -> PointcloudFromTexture
90 frames are saved as mp4. The frames are buffered to texture array and dynamically switched based on OrbitControls rotation.
This is a messy sketch. There are plenty things to fix. If you see any glitches or problems, let me know in the comments.
Licence: Attribution
Commercial use ok, must credit the author, can remix and reuse this work.More patches made by cables users
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