Automata__Example

               
by
Team Automata

Published Jul 28, 2026 at 16:39
Open In Editor


Design interactive behavior as a graph, right inside your patch. Draw states, connect them with frame-timed transitions, and drop regions that broadcast when they're active — then wire it all into your visuals. Trigger transitions from anything in the patch, watch the active state, frame count, and transition countdown update live, and drive particles, scenes, or UI from a state machine you can actually see. No spaghetti, no guesswork — just a clean, node-based brain for your project.

there is a very old video, showing how Automata works. It shows the vvvv version but the basic principles apply to the cables version as well. So as long there is no proper cables video, refer to this one.

https://www.youtube.com/watch?v=I8CmERSoyPc&t=13s


Example for ops:
Ops.Team.Automata.Automata 

Licence: Public Domain Dedication

Commercial use ok, freely remix, reuse this work without restriction, please credit the author.
 



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