GPU boolean Array Raymarching

               
by
Published Aug 20, 2026 at 14:40
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Experimental - Probably too slow for being used...

  • Real-time Constructive Solid Geometry (CSG) operations entirely on the GPU using Signed Distance Fields (SDF) and raymarching techniques.

  • Allows unite, intersect, or subtract parametric 3D shapes and extruded textures with controllable smooth blending.

  • Built-in lighting materials, multi-sampling anti-aliasing (SSAA), and accurate Z-buffer depth writing for perfect integration with standard meshes.

Licence: Public Domain Dedication

Commercial use ok, freely remix, reuse this work without restriction, please credit the author.
 



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