Orbit Around Myself
Easy trick to orbit around the player itself (by dragging)
- We have to set the camera position to the scene origin by setting the Z position to 2 via TransformView. Use the same Op to control the rotation.
- Then use another TransformView to define the actual position of the player.
Suggestion to cabels: the camera should be at the centre of the scene right from the start so that all the steps you take in the process remain comprehensible
Underwater scene is from a game I made called "The Circle".
Licence: Public Domain Dedication
Commercial use ok, freely remix, reuse this work without restriction, please credit the author.More patches made by cables users
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Cables is a tool for creating beautiful interactive content. With an easy to navigate interface and real time visuals, it allows for rapid prototyping and fast adjustments.
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