Orbit Around Myself

             
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Easy trick to orbit around the player itself (by dragging)

  1. We have to set the camera position to the scene origin by setting the Z position to 2 via TransformView. Use the same Op to control the rotation.
  2. Then use another TransformView to define the actual position of the player.

Suggestion to cabels: the camera should be at the centre of the scene right from the start so that all the steps you take in the process remain comprehensible

Underwater scene is from a game I made called "The Circle".

Licence: Public Domain Dedication

Commercial use ok, freely remix, reuse this work without restriction, please credit the author.
 



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