2d Continuous randomized spline - cubic bezier curves

               
by
Published Sep 22, 2024 at 14:30
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Infinite randomized smooth path, though it does make have pointy ends sometimes, much to my dismay. It should be avoidable but... uh, ya; anyway, enjoy.


How it could be improved :

  • To reduce pointy ends ↴
    • check if the angle between the two points and the blue point tangent is close to 180, then move the target point accordingly (not the other two as it would break the continuity)
  • Have a minimum distance between the points ↴
    • find distance, if too small, move target point away using direction vector

Ressources I found helpful by Freya Holmér :

Licence: Attribution

Commercial use ok, must credit the author, can remix and reuse this work.
 



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