Character - UV Unrwap

               
by
Published Oct 5, 2023 at 13:43
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A work in progress for a visualization tool set for an upcoming procedural character course.

It consists of a DebugGeometry shader that I want to use to visualize the UVs and other attributes of a geometry.

I put together the shader using the base code form WireframeMaterial and the BasicMaterial, It needs some work on normalizing the texture coordinates for other types of geometries because now it mostly works with the ones I import.

Licence: Attribution-NonCommercial-ShareAlike

Non-commercial use only, must credit the author, license your creation under the identical terms, can remix this work.
 



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