Ref probe pbr hack v2

               
by
Published Jun 23, 2022 at 15:53
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Tried modifying some shaders to get PBR to work with reflection cubemaps. the relevant changes are in the shaders of PbrEnvironmentLight which use less samples and do rgb 2 linear conversion, ping-pong updating the preintegrated textures, and a better PI constant in CubemapToEquirectangularTexture

Licence: Public Domain Dedication

Commercial use ok, freely remix, reuse this work without restriction, please credit the author.
 



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