Ref probe pbr hack v2
Tried modifying some shaders to get PBR to work with reflection cubemaps. the relevant changes are in the shaders of PbrEnvironmentLight which use less samples and do rgb 2 linear conversion, ping-pong updating the preintegrated textures, and a better PI constant in CubemapToEquirectangularTexture
Licence: Public Domain Dedication
Commercial use ok, freely remix, reuse this work without restriction, please credit the author.More patches made by cables users
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