unsmoothed normals experiment

               
by
Published Oct 25, 2021 at 17:07
Open In Editor


an approach to get an unsmoothed, sharp normal look on your displacement. A displacement map is converted to a normal texture and then an image compose filter mode is used to pixelate it to get sharp unsmoothed normals on a phong material. ToNormalMap requires the image compose to be set to linear or mipmap for it to work correctly, so another imagecompose is used here to unsmooth it.

Licence: Public Domain Dedication

Commercial use ok, freely remix, reuse this work without restriction, please credit the author.
 



More patches made by cables users





what is cables?


Cables is a tool for creating beautiful interactive content. With an easy to navigate interface and real time visuals, it allows for rapid prototyping and fast adjustments.

cables is free to use!

Register