unsmoothed normals experiment
an approach to get an unsmoothed, sharp normal look on your displacement. A displacement map is converted to a normal texture and then an image compose filter mode is used to pixelate it to get sharp unsmoothed normals on a phong material. ToNormalMap requires the image compose to be set to linear or mipmap for it to work correctly, so another imagecompose is used here to unsmooth it.
Licence: Public Domain Dedication
Commercial use ok, freely remix, reuse this work without restriction, please credit the author.More patches made by cables users
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