Steganography

               
by

Published Sep 26, 2023 at 02:33
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Intended to be a GPU implementation of LSB algorithm for mixing textures.

Usage: By pressing the number keys: 1 to 8 you toggle the bits.

If the bit is 0 is storing data from "no signal" texture, which is the visible texture. If the bit is 1 is storing data from the other texture, which is the hidden/encoded one.

By clicking on the canvas (mouse click) you toggle the decode/encode.

For example:

  • 00001111 is storing half/half bits from visible and hidden textures

  • 00000000 is storing all bits with data from visible texture, by clicking no hidden texture is decoded.

  • '11111111' is storing all bits with data from hidden texture. default view is black, by clicking the hidden texture appears.

Licence: Attribution-NonCommercial-ShareAlike

Non-commercial use only, must credit the author, license your creation under the identical terms, can remix this work.
 



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