Steganography
Intended to be a GPU implementation of LSB algorithm for mixing textures.
Usage:
By pressing the number keys: 1 to 8 you toggle the bits.
If the bit is 0 is storing data from "no signal" texture, which is the visible texture.
If the bit is 1 is storing data from the other texture, which is the hidden/encoded one.
By clicking on the canvas (mouse click) you toggle the decode/encode.
For example:
00001111
is storing half/half bits from visible and hidden textures00000000
is storing all bits with data from visible texture, by clicking no hidden texture is decoded.'11111111' is storing all bits with data from hidden texture. default view is black, by clicking the hidden texture appears.
Licence: Attribution-NonCommercial-ShareAlike
Non-commercial use only, must credit the author, license your creation under the identical terms, can remix this work.More patches made by cables users
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