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Fast Fluid Simulation - GLSL Setup

Published Nov 12, 2022 at 20:10
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This is a Fast Fluid Simulation setup based on this AMAZING TouchDesigner Tutorial by Bruno Imbrizi:

The Simulation itself is based on the, kinda sorta famous paper by Jos Stam 'Real-Time Fluid Dynamics for Games'
Here is more info:

Pressure Passes are still bugged! Feel free to fix and comment

Licence: Public Domain Dedication

Commercial use ok, freely remix, reuse this work without restriction, please credit the author.

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what is cables?

Cables is a tool for creating beautiful interactive content. With an easy to navigate interface and real time visuals, it allows for rapid prototyping and fast adjustments.

cables is free to use!