Fast Fluid V2 - GLSL Setup
I think I FINALLY figured out the correct setup for the Pressure Passes. And I also fixed some racing condition problems.
This is a Fast Fluid Simulation setup based on this AMAZING TouchDesigner Tutorial by Bruno Imbrizi: https://www.youtube.com/watch?v=2k6H5Qa_fCE
The Simulation itself is based on the, kinda sorta famous paper by Jos Stam 'Real-Time Fluid Dynamics for Games' Here is more info: https://softologyblog.wordpress.com/2019/02/28/jos-stams-fluid-simulations-in-3d/
Licence: Attribution-ShareAlike
Commercial use ok, must credit the author, must license remix under the identical terms, can remix and reuse this work.More patches made by cables users
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