CircleTransformVSMeshinstancer

               
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Published Jan 10, 2023 at 19:05
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I have been using the 'Route Trigger operator' and the 'fxhash operator' to randomly select a mesh as input for the 'Circle Transform operator' see example -Circle Transform Setup- Since the Circle transform operator is outdated now, i have been trying figure out a way to use the 'Mesh Instancer operator' but i can't find a way to do it.

I imagined an operator that has multiple 'geometry' ports on the top, then i attach the GLTFNode Geometry outputs to those ports. Then there could be a number input to select the geometry that gets 'routed' through. (if that makes sense)

Maybe someone Knows of a setup to randomly select a geometry from a 'list' of geometries and input that selection into the mesh instancer operator ?

Cheers !

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