Night's Bawk

               
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Published Mar 18, 2024 at 20:48
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by Kevin La Rig by Truong CG Artist Inspired by another patch "Myriad – Ibis Flight" by Antimatter (https://cables.gl/p/hHWivX)

I animated this boxy bird in Maya and imported it into cables. The Lights are created with the procedural pixel noise op, which is used as a texture for the phong shader of the buildings. The buildings are then placed and scaled randomly with the help of the "RandomNumbersArray" and the "MeshInstancer" ops. I then applied a bunch of Post-Processing effects to give everything a coherent look and feel :3

This patch was created as part of my studies in the "Generative und Interactive Art" course of the "Digital Arts" master studies at the University of Applied Sciences Upper Austria.

Known Issues: a building looks glitchy and weird on some PCs ? DD:

Licence: All Rights Reserved

The author retains all the copyright on this work, please contact the author before using or remixing this work.
 



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