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Simple Vertex Displacement Map

Team cables

Published Mar 6, 2017 at 16:29
Open In Editor

Simple VertexDisplacementMap-example. Uses a PerlinNoise to generate a texture which is then used to displace the pixels of the original image (beach) in the z-coordinate. Click on the ImageCompose-op to see the displacement texture. A black pixels there means move pixel to the left, a white pixel means move pixel to the right. A grey pixel does not have any effect.

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