Simple Vertex Displacement Map
Simple VertexDisplacementMap
-example. Uses a PerlinNoise
to generate a texture which is then used to displace the pixels of the original image (beach) in the z-coordinate. Click on the ImageCompose
-op to see the displacement texture. A black pixels there means move pixel to the left, a white pixel means move pixel to the right. A grey pixel does not have any effect.
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