MyLookatMarfhats Op

MyLookatMarfhats

Translate objects (move / position in 3D space)


All elements which are drawn afterwards will be affected by this. If you use multiple transforms in a row the transformations will be stacked on top of each other (added).


Full Name
  • Ops.Patch.PLkAbaq.MyLookatMarfhats
VisibilityLicense
  • MIT
Author


Op is missing in patch!

Third Person Controller

Here's a simple Third-Person Controller with a variety of options I could think of. Have fun!

Controls:

WASD - Move
Shift - Sprint
Space - Up
Ctrl/C - Down

I tested several movement loops and this approach offers good performance, supports multiple inputs, and eliminates input lag.

There are plenty of features that can be added, so feel free to customize it to your needs!

Known Issues:

Children rotate oddly when switching to the opposite direction.
Unwanted rotation of children while flying up or down.

Future Improvements:

Split the output of child orientations to support multiple inputs (so a character can turn their head with the camera while the body faces the movement direction).
More movement options.
Integrated look-at node.

Look-at Node by Marfhats: https://cables.gl/p/BNXces

Open In Editor

INPUT PORTS


render (Trigger)

Trigger translation

targetX (Number)
targetY (Number)
targetZ (Number)
upX (Number)
upY (Number)
upZ (Number)

OUTPUT PORTS


trigger (Trigger)

Trigger next op


Changelog

Patches using MyLookatMarfhats

  • Examples
  • Public
  • My Patches