op collection
Material
use a cubemap or equirectangular texture as a material
A shaded material for lighting objects
A shaded material for lighting objects
A material without shading
display texture and replace a color with transparency
Write your own custom shader
draw meshes using the cables error material shader
see which faces are facing the camera
image based lighting material using cubemaps
Easy to use image based lighting Material
Test if following meshes are picked by the picker
Draw all vertices as points / circles
Draw all vertices as points / circles
render mesh normals as colors
visualize texturecoordinates/UV mapping of a mesh
lookup color values from a texture and use it as object color
visually debug vertices of your 3D geometry
Renders following meshes as wireframes