beta
cables is under heavy development.
There might be one or another bug, please let us know about it!
op collection

Material





CubeMapMaterial

 use a cubemap or equirectangular texture as a material

SplineMeshMaterial

 material for splinemesh

LambertMaterial

 a simple shaded material

PhongMaterial

 A shaded material for lighting objects

AttributeAsColorMaterial

 render mesh normals as colors

BasicMaterial

 A material without shading

ChromaKeyMaterial

 display texture and replace a color with transparency

CustomShader

 Write your own custom shader

ErrorMaterial

draw meshes using the cables error material shader

FrontBacksideMaterial

 visualize which faces are facing the camera

PickingMaterial

 Test if following meshes are picked by the picker

PointMaterial

 Draw all vertices as points / circles

PositionAsColorMaterial

 draw meshes using XYZ position coordinates as RGB color

VertexNumberMaterial

 visually debug vertices of your 3D geometry

WireframeMaterial

 Renders following meshes as wireframes