op collection
Material
use a cubemap or equirectangular texture as a material
A shaded material for lighting objects
render mesh normals as colors
A material without shading
display texture and replace a color with transparency
Write your own custom shader
draw meshes using the cables error material shader
visualize which faces are facing the camera
Test if following meshes are picked by the picker
Draw all vertices as points / circles
draw meshes using XYZ position coordinates as RGB color
visually debug vertices of your 3D geometry
Renders following meshes as wireframes