cables is under heavy development.
There might be one or another bug, please let us know about it!

All Operators


Filter the bones joints and expose them for you to use its position to attach a mesh to it.


Uses a geometry with baked joints animations in conjunction with the BoneSystem op to bind your geometry mesh to your joints animations.


Creates a Bones System for you to playback and Interpolate between Bones Animations imported as a baked collada file.