beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Json3d.Bones

BoneFilter

Filter the bones joints and expose them for you to use its position to attach a mesh to it.

BoneSkin

Uses a geometry with baked joints animations in conjunction with the BoneSystem op to bind your geometry mesh to your joints animations.

BoneSystem

Creates a Bones System for you to playback and Interpolate between Bones Animations imported as a baked collada file.

Ops.Json3d

Filter: All dataInfo 

ClonedMesh

internal op for json3d instanced/clones meshes

Material

internal json3d op for setting a material

Mesh

internal op of json3dscene - render a mesh

Mesh3d

 Load a 3D mesh - model into a scene , e.g. .FBX. DAE .OBJ (was: json3dmesh)

MeshExplosion2

 create an explosion-effect using pre sliced 3d models

QuaternionChannel

internal json3d op for rotation animations

ScaleChannel

internal json3d op for scale animations

Scene3d

 load a 3d scene, .fbx, .dae, collada etc.

SceneInfo

information about the current 3d scene

SetMaterial

internal json3d op

SetMaterialShader

set a shader that was set up using the overwrite material of json3d scene

TranslateChannel

internal op of json3d scene