beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

All Operators

Alpha

 Modify current alpha/opacity

AlphaMask

Set alphachannel of current imagecompose via a texture mask

BarrelDistortion

 Simulate fisheye effect

Blur

 Blur the pixels of an image

Border

 Draws a Border (rectangular frame) around the current ImageCompose

BrightnessContrast

 adjust image brightness and contrast

BulgePinch

 bulge and pinch an image (deform,stretch,distort)

CheckerBoard

 Draw a checkerboard pattern

ChromaticAberration

 simulating lens effect by shifting rgb channels

CircleTexture

 Draw 2d circle into texture

ClampTexture

 Clamps a texture to min and max values - Also has remap modes

Clarity

Increase contrast in midtones

ColorBalance

 change intensity of r,g,b channels

ColorChannel

enable disable RGB color channels

ColorMapRange

 Map the range of color number values to another

ColorMap

 colorize a black and white image using a gradient texture

Color

 fill image using a color (overlay)

Denoise

 Denoise texture effect - used to smooth out noisy images

DepthTextureFocus

 draws a gradient from white to black back to white over distance of the scene

DepthTexture

 draw the content of a depth texture

Desaturate

 Remove colors from image / greyscale

Dither

 convert color to black and white patterns

DrawImage

 Draws an image into a composition

EdgeDetection

 Draw only the edges of an image

Emboss

 Emboss / bevel effect

FXAA

 post processing antialiasing

FastBlur

Blurs a texture - cheap and fast

Flip

 flip the image on x or y axis

Float32ToRgbeTexture

 Convert a Float32 bit/HDR texture to RGBE format (only positive numbers)

Fog

 add post processing fog (nebula) to a scene

GammaCorrection

 Allows for Gamma correction of a texture

Gradient

 Draws a simple gradient between three colors

GridTexture

 Creates a grid texture

GrowPixels

 Make one pixel lines thicker via postprocessing

Hue

 Adjust Hue of current ImageCompose

ImageComposeAspectRatio

 Adjust aspect ratio of an image compose branch

ImageComposeSnapshot

 capture the current state of an imageCompose branch by copying the texture

ImageCompose

Compose Images and effects as layers to generate new Images

Interlace

 Tv scanlines effect

Invert

 Invert image colors

Kaleidoscope

 Kaleidoscope effect

LUTMap

 apply color filter/effects by using a lookup texture

LensDirt

 Creates a lens dirt like texture

LensScratches

 Creates a procedural texture simulating scratches on a lens

Levels

 adjust levels to correct the tonal range of an image

LumaKey

 Remove darkest or brightest parts of the image

Mirror

 mirroring image effect

MultiDrawImage

 draw multiple images at once

PatternLookup

 map a pattern to value levels of your texture

PixelColor

 fill image with one color picked at a position

PixelDifference

 visualize the difference of neighbouring pixels (slope)

PixelDisplacement

 Changes color lookup for every pixel using a displacement map

Pixelate

 Pixelate an image

Plasma

 Renders a plasma effect

PolarCoords

 display texture using polar/radial coordinate system

Posterize

 reduce number of colors

PseudoLensFlares

 simulate lens flare effect

RGBOffset

 Offsets the xy components of an RGB texture

RectangleTexture

 Draw a 2D rectangle with controllable parameters

RemoveAlpha

Remove alpha information from image

RepeatTexture

 Repeat Image

RgbMultiply

 multiply image colors by color channel

RgbToHsvTexture

 Convert a RGB Texture to Hue/Saturation/Lightness values as RGB colors

RotateTexture

 Rotates a texture

RoundCorners

 Draw round corners around image (border)

SSAO

 screen space ambient occlusion

ScaleTexture

 Scales a texture

ScrollTexture

 scroll image

Shapes2d

 Generates different 2d shapes to use as a texture

Sharpen

 Adjust image sharpness

SkewStretchImage

 skew / stretch an image by rendering scaled sides

Stripes

 Create a texture of stripes /lines

TexMathModulo

 modulo pixel color values

TextureDifference

render the difference of two textures

ToNormalMap

 Convert a black and white map to a normal map

Twirl

 Creates a twirl/swirl/spiral effect in a texture

Vibrance

 adjust vibrance/saturation

Vignette

 Simulating an old camera effect of fading away the edges of the image

WaveformGradient

 Generate different texture waveforms. Sine, sawtooth and triangle.

Waveform

 Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square.

Wobble

 waving wobble motion effect

ZoomBlur

 Directional blur effect

RgbMath

 apply simple mathematical functions on pixels color values

RgbTransform

 transform RGB values interpreted as XYZ coordinates

CellularNoise

 cellular noise

FBMNoise

 fractional brownian motion noise

GlitchNoise

 Creates a black and white glitched texture to use for displacement

HexagonNoise

 Creates a hexagonal noise texture

LayerNoise

 Multilayer perlin noise variation

Noise

 White noise pixel effect

PerlinNoise

 Draw perlin noise into an image

PixelNoise

 Pixelated noise

PolkaDotNoise

 noise circles

SimplexNoise

 simplex noise generator

TriangleNoise

 noise made from triangles

ValueNoise

 value noise

Voronoise

 Voronoi Noise function

WorleyNoise

 Worley noise