Convert a RGBE texture to HDR/floating point texture
Modify current alpha/opacity
Set alphachannel of current imagecompose via a texture mask
Blur the pixels of an image
Draws a Border (rectangular frame) around the current ImageCompose
adjust image brightness and contrast
bulge and pinch an image (deform,stretch,distort)
Draw a checkerboard pattern
simulating lens effect by shifting rgb channels
Draw 2d circle into texture
Clamps a texture to min and max values - Also has remap modes
Increase contrast in midtones
change intensity of r,g,b channels
enable disable RGB color channels
colorize a black and white image using a gradient texture
fill image using a color (overlay)
Denoise texture effect - used to smooth out noisy images
draws a gradient from white to black back to white over distance of the scene
draw the content of a depth texture
Remove colors from image / greyscale
convert color to black and white patterns
Draws an image into a composition
Draw only the edges of an image
post processing antialiasing
Blurs a texture - cheap and fast
flip the image on x or y axis
Convert a Float32 bit/HDR texture to RGBE format (only positive numbers)
add post processing fog (nebula) to a scene
Allows for Gamma correction of a texture
Draws a simple gradient between three colors
Make one pixel lines thicker via postprocessing
Adjust Hue of current ImageCompose
Adjust aspect ratio of an image compose branch
capture the current state of an imageCompose branch by copying the texture
Compose Images and effects as layers to generate new Images
apply color filter/effects by using a lookup texture
Creates a lens dirt like texture
Creates a procedural texture simulating scratches on a lens
adjust levels to correct the tonal range of an image
Remove darkest or brightest parts of the image
draw multiple images at once
map a pattern to value levels of your texture
fill image with one color picked at a position
visualize the difference of neighbouring pixels (slope)
Changes color lookup for every pixel using a displacement map
display texture using polar/radial coordinate system
simulate lens flare effect
Offsets the xy components of an RGB texture
Draw a 2D rectangle with controllable parameters
Remove alpha information from image
multiply image colors by color channel
Convert a RGB Texture to Hue/Saturation/Lightness values as RGB colors
Draw round corners around image (border)
screen space ambient occlusion
Generates different 2d shapes to use as a texture
skew / stretch an image by rendering scaled sides
Create a texture of stripes /lines
modulo pixel color values
render the difference of two textures
Convert a black and white map to a normal map
Creates a twirl/swirl/spiral effect in a texture
adjust vibrance/saturation
Simulating an old camera effect of fading away the edges of the image
Generate different texture waveforms. Sine, sawtooth and triangle.
Generates 4 different waveform textures. Sine, sawtooth,Triangle, Square.
waving wobble motion effect
Map the range of color number values to another
normalize texture rgb values
apply simple mathematical functions on pixels color values
transform RGB values interpreted as XYZ coordinates
Round number values of texture color channels
compare and pass through of color channel values
fractional brownian motion noise
Creates a black and white glitched texture to use for displacement
Creates a hexagonal noise texture
Multilayer perlin noise variation
Draw perlin noise into an image
noise made from triangles