beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Exp.Gl

Experimental Ops
Filter: All cameras hardware 

Circle2

Creates a circle mesh

DeviceOrientationCamera

gyroscope motionsensor camera

MorphGeometriesFaces

morph individual faces between two geometries

ShadowSource

 add shadows to a 3d model

SplineDeform

 Deform a mesh along a spline

VectorFieldArray

 use pixel luminance texture to rotate/scale a mesh in a grid field

Ops.Exp.Gl.Physics.Body

Experimental Ops

PhysicsCube

 physical body in form of a cube

PhysicsSphere

 Physical Sphere Body

Ops.Exp.Gl.Physics

Experimental Ops

Cannon

shoot physic objects

CastRay

 cast a ray and test intersection with physic bodies

SetVelocity

set velocity of a physic object

World

start/configure a world with physic simulation

Ops.Exp.Gl.Shader

Experimental Ops

CustomShader2

 Write your own custom shader

SetMaterialParameters

edit shader parameters

SetUniformValue

set a uniform value of the current shader

Ops.Exp.Gl.ShaderEffects

Experimental Ops

AreaRotate

rotate vertices in an area around a center point

Fur

 experimental fur shader

LimitMeshByTexCoord

 discard pixel if texture coordinate is below threshold

Shadow

 adds shadow to a material

Ops.Exp

Experimental Ops
Filter: All generator 

LinesFromPoints

Connects all points to lines

MatrixToCssTransform

convert webgl modelmatrix to css transform matrix

RenderAnim

 render an animation and save as file webm video or png image sequence

Ops.Exp.Ui

Experimental Ops

DisplayValue

show a value in the patchfield