beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Exp.Devices.Kinect

Experimental Ops

Ops.Exp.Gl

Experimental Ops

DeviceOrientationCamera

gyroscope motionsensor camera

ShadowSource

 add shadows to a 3d model

SplineDeform

 Deform a mesh along a spline

VectorFieldArray

 use pixel luminance texture to rotate/scale a mesh in a grid field

Ops.Exp.Gl.FlowField

Experimental Ops

Ops.Exp.Gl.Physics.Body

Experimental Ops

Cube

physical body in form of a cube

Sphere

physical body in form of a sphere

Ops.Exp.Gl.Physics

Experimental Ops

Cannon

shoot physic objects

SetVelocity

set velocity of a physic object

World

start/configure a world with physic simulation

Ops.Exp.Gl.Shader

Experimental Ops

SetMaterialParameters

edit shader parameters

SetUniformValue

set a uniform value of the current shader

Ops.Exp.Gl.ShaderEffects

Experimental Ops

AreaRotate

rotate vertices in an area around a center point

CustomShaderEffect

write custom shadereffects

Fur

 

LimitMeshByTexCoord

discard pixel if texture coordinate is below threshold

Shadow

 adds shadow to a material

Ops.Exp.Gl.TextureEffects

Experimental Ops

Ops.Exp

Experimental Ops

LinesFromPoints

Connects all points to lines

Lsystem

 Lsystem generator

MatrixToCssTransform

convert webgl modelmatrix to css transform matrix

RenderAnim

 render an animation and save as file webm video or png image sequence

Ops.Exp.Trigger

Experimental Ops

SceneMixerCircular

Triggers a certain scene based on the index

Ops.Exp.Ui

Experimental Ops

DisplayValue

show a value in the patchfield