beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Exp.Gl

Experimental Ops
Filter: All cameras hardware 

Circle2

Creates a circle mesh

DeviceOrientationCamera

gyroscope motionsensor camera

MorphGeometriesFaces

morph individual faces between two geometries

ShadowSource

 add shadows to a 3d model

SplineDeform

 Deform a mesh along a spline

VectorFieldArray

 use pixel luminance texture to rotate/scale a mesh in a grid field

Ops.Exp.Gl.Physics.Body

Experimental Ops

PhysicsCube

 physical body in form of a cube

PhysicsSphere

 Physical Sphere Body

Ops.Exp.Gl.Physics

Experimental Ops

Cannon

shoot physic objects

CastRay

 cast a ray and test intersection with physic bodies

SetVelocity

set velocity of a physic object

World

start/configure a world with physic simulation

Ops.Exp.Gl.Shader

Experimental Ops

SetMaterialParameters

edit shader parameters

SetUniformValue

set a uniform value of the current shader

Ops.Exp.Gl.ShaderEffects

Experimental Ops

AreaRotate

rotate vertices in an area around a center point

Fur

 experimental fur shader

LimitMeshByTexCoord

 discard pixel if texture coordinate is below threshold

Shadow

 adds shadow to a material

Ops.Exp

Experimental Ops
Filter: All generator 

LinesFromPoints

Connects all points to lines

MatrixToCssTransform

convert webgl modelmatrix to css transform matrix

Ops.Exp.Ui

Experimental Ops

DisplayValue

show a value in the patchfield