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PhysicsBodiesArray
Ops.Physics.PhysicsBodiesArray
Related ops:Ops.Physics.CastRay  
Namespace: Ops.Physics
create an array of physics bodies and add them to current world

summary (oneliner)

use an array to set the positions of physical cube cages that can then be used for Cast Ray powered navigation or physics simulations.

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Inputs

Exec (Trigger)

Positions (Array)

Array3 input for physics collision cages


Name (String)

name of objects in the array


Mass (Number)

Mass of objects


sizeX (Number)

objects' size on X dimension


sizeY (Number)

objects' size on Y dimension


sizeZ (Number)

objects' size on Z dimension


Reset (Trigger)

Outputs

Next (Trigger)

Simulated Positions (Array)

positions of objects after physics simulation


Names (Array)

Names of each of the objects (the name you set in parameters followed by a number)


Total Bodies (Number)

number of physics objects generated from a given array


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PhysicsBodiesArray op example:


Credits


Changelog


created op
2020-07-07 - pandur

Ops.User.pandur.PhysicsBodies renamed to Ops.Exp.Gl.Physics.PhysicsBodiesArray
2020-07-07 - pandur

Ops.Exp.Gl.Physics.PhysicsBodiesArray renamed to Ops.Physics.PhysicsBodiesArray
2020-07-27 - pandur

Examples using PhysicsBodiesArray

Public Patches using PhysicsBodiesArray