start/configure a world with physics simulation
summary (oneliner)
World operator is a container for a physics simulation and/or your Cast Ray setup for 3D navigation. After adjusting your simulation settings, you will need to reset the World to have the new settings take effect.
doc
issues
example patch id
youtube id
caniuse query
collections
Inputs
Exec (Trigger)
Reset (Trigger)
reset all contents of a physics world
Draw Bodies (boolean /Number)
draw collision cages around your physics bodies assigned under the World
Groundplane (boolean /Number)
add a quick groundplane to your world - it is located at 0,0,0 and is invisible
Gravity X (Number)
Gravity Y (Number)
Gravity Z (Number)
Solver Iterations (integer /Number)
Contact Stiffness (integer /Number)
Contact Relaxation (integer /Number)
Simulate (boolean /Number)
toggle physics simulation
Outputs
next (Trigger)
Num Bodies (Number)
number of total physics bodies in this world.
Patches using CannonWorld
Changelog
added core lib: cgl_WireframeMeshes
2020-06-30 - pandur
added core lib: cgl_wireframes
2020-06-30 - pandur
Ops.Exp.Gl.Physics.World renamed to Ops.Physics.World
2020-07-30 - pandur
Ops.Physics.World renamed to Ops.Physics.Cannon.CannonWorld
2022-06-07 - pandur
2020-06-30 - pandur
added core lib: cgl_wireframes
2020-06-30 - pandur
Ops.Exp.Gl.Physics.World renamed to Ops.Physics.World
2020-07-30 - pandur
Ops.Physics.World renamed to Ops.Physics.Cannon.CannonWorld
2022-06-07 - pandur