physical body in form of a cube
summary (oneliner)
To add a Physical Cube object to your scene, it must be contained within the World operator (Ops.Physics.World) .
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Inputs
Exec (Trigger)
Name (String)
name of this physics cube object
Mass (Number)
Mass of object. Value of 0 will cause no gravity to be applied to the object
sizeX (Number)
sizeY (Number)
sizeZ (Number)
Render (boolean /Number)
Reset (Trigger)
reset this object to original position/restart simulation for this object
Outputs
Next (Trigger)
X (Number)
position of object in the world on the X axis (during simulation)
Y (Number)
position of object in the world on the Y axis (during simulation)
Z (Number)
position of object in the world on the Z axis (during simulation)
Ray Hit (boolean Number)
has a Cast Ray hit this object? for use with Cast Ray operator (Ops.Physics.CastRay)
Collision (Trigger)
trigger when collided with another object or the ground plane
Patches using CannonPhysicsCube_v2
Changelog
created op
2020-06-29 - pandur
Ops.Exp.Gl.Physics.Body.PhysicsCube_v2 renamed to Ops.Physics.Body.PhysicsCube_v2
2020-07-30 - pandur
Ops.Physics.Body.PhysicsCube_v2 renamed to Ops.Physics.CannonBody.CannonPhysicsCube_v2
2022-06-07 - pandur
Ops.Physics.CannonBody.CannonPhysicsCube_v2 renamed to Ops.Physics.Cannon.Body.CannonPhysicsCube_v2
2022-06-07 - pandur
Ops.Physics.Cannon.Body.CannonPhysicsCube_v2 renamed to Ops.Physics.Cannon.CannonPhysicsCube_v2
2022-06-07 - pandur
2020-06-29 - pandur
Ops.Exp.Gl.Physics.Body.PhysicsCube_v2 renamed to Ops.Physics.Body.PhysicsCube_v2
2020-07-30 - pandur
Ops.Physics.Body.PhysicsCube_v2 renamed to Ops.Physics.CannonBody.CannonPhysicsCube_v2
2022-06-07 - pandur
Ops.Physics.CannonBody.CannonPhysicsCube_v2 renamed to Ops.Physics.Cannon.Body.CannonPhysicsCube_v2
2022-06-07 - pandur
Ops.Physics.Cannon.Body.CannonPhysicsCube_v2 renamed to Ops.Physics.Cannon.CannonPhysicsCube_v2
2022-06-07 - pandur