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Cannon Op

Ops.Physics.Cannon


Cannon
Namespace: Ops.Physics

Op author: pandur

Uses spanbrary: cannonjs (physics library)

shoot physics objects


summary (oneliner)

Use a trigger to spawn a new physics sphere object.
This OP lives in a Physics World set by the world op ( Ops.Physics.World">https://cables.gl/op/Ops.Physics.World) .



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

Exec (Trigger)

connect underneath World op


Mass (Number)

Radius (Number)

Render (boolean /Number)

Pos X (Number)

spawn position - X axis location


Pos Y (Number)

spawn position - Y axis location


Pos Z (Number)

spawn position - Z axis location


dir X (Number)

direction on X axis


dir Y (Number)

direction on Y axis


dir Z (Number)

direction on Z axis


Speed (Number)

speed of spawned object towards the direction goal


Reset (Trigger)

reset cannon op


Spawn (Trigger)

spawn an object


Outputs

Next (Trigger)

Out Radius (Number)

Radius of object - handy to connect to a rendered geometry


X (Number)

location of X axis last spawned object


Y (Number)

location on Y axis of last spawned object


Z (Number)

location of Z axis last spawned object


Index (Number)

spawned object index


Collision (Trigger)

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Cannon Op example

it shoots physics objects

Open Example In Editor


Changelog


Ops.Exp.Gl.Physics.Cannon renamed to Ops.Physics.Cannon
2020-07-30 - pandur

Examples using Cannon ()

Public Patches using Cannon ()