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PhysicsSphere
Ops.Physics.Body.PhysicsSphere_v2
Physical Sphere Body

summary (oneliner)

Create a physics body in the shape of sphere, can be used with the cast ray op and other physics ops

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collections

related ops

Inputs

Exec (Trigger)

Trigger in


Mass (Number)

How heavy an object is, only works with gravity enabled


Radius (Number)

Radius of the sphere


Render (boolean /Number)

Enable to render sphere to screen


Reset (Trigger)

Reset physics


Outputs

Next (Trigger)

Trigger out


Out Radius (Number)

X (Number)

X position


Y (Number)

Y position


Z (Number)

Z position


Ray Hit (boolean Number)

Outputs true if a ray hits


Collision (Trigger)

Trigger out when colliding with another physics object


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Credits


Changelog


created op
2019-03-14 - pandur

Ops.Exp.Gl.Physics.Body.Sphere_v2 renamed to Ops.Exp.Gl.Physics.Body.BodySphere_v2
2019-06-13 - pandur

Ops.Exp.Gl.Physics.Body.BodySphere_v2 renamed to Ops.Exp.Gl.Physics.Body.PhysicsSphere_v2
2019-06-13 - pandur

Ops.Exp.Gl.Physics.Body.PhysicsSphere_v2 renamed to Ops.Physics.Body.PhysicsSphere_v2
2020-07-30 - pandur

Examples using PhysicsSphere_v2

Public Patches using PhysicsSphere_v2