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MeshExplosion2 Op

Ops.Json3d.MeshExplosion2


MeshExplosion2
Namespace: Ops.Json3d

Op author: pandur

create an explosion-effect using pre sliced 3d models


summary (oneliner)



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Expansion (Number)

Rotation X (Number)

Rotation Y (Number)

Rotation Z (Number)

Direction X (Number)

Direction Y (Number)

Direction Z (Number)

Outputs

Next (Trigger)

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Explosion

The Explosion-op can be used to create an explosion-effect. For this to work your 3D-model must consist of seperate parts.
The parts will be randomly rotated and change their position (away from the center).

Open Example In Editor


Examples using MeshExplosion2 ()

Public Patches using MeshExplosion2 ()