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MeshExplosion2
Ops.Json3d.MeshExplosion2
Namespace: Ops.Json3d
create an explosion-effect using pre sliced 3d models

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Expansion (Number)

Rotation X (Number)

Rotation Y (Number)

Rotation Z (Number)

Direction X (Number)

Direction Y (Number)

Direction Z (Number)

Outputs

Next (Trigger)

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Explosion:

The Explosion-op can be used to create an explosion-effect. For this to work your 3D-model must consist of seperate parts.
The parts will be randomly rotated and change their position (away from the center).



Credits


Examples using MeshExplosion2

Public Patches using MeshExplosion2