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IntersectRaycast Op



IntersectRaycast

Op author: pandur

Cast a ray and check if it intersect/collide with bodies




Inputs

Trigger (Trigger)
Coordinate Format index (integer /Number)
X (Number)
Y (Number)
Active (boolean /Number)
Change Cursor (boolean /Number)

Outputs

Next (Trigger)
Has Hit (boolean Number)
Hit Body Name (String)
Hit X (Number)
Hit Y (Number)
Hit Z (Number)

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Intersections Example


Youtube Video Tutorial

Patches using IntersectRaycast

  • Examples (1)
  • Public
  • My Patches

Changelog


created op
2023-06-11 - pandur
renameOps.Patch.PU3A3qy.CollisionRayCast renamed to Ops.Team.CollisionOps.CollisionRayCast
2023-06-11 - pandur
renameOps.Team.CollisionOps.CollisionRayCast renamed to Ops.Graphics.Intersection.IntersectRaycast
2023-06-19 - pandur