IntersectRaycast Op
Cast a ray and check if it intersect/collide with bodies
Summary (oneliner)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Trigger (Trigger)
Coordinate Format index (integer /Number)
X (Number)
Y (Number)
Active (boolean /Number)
Change Cursor (boolean /Number)
Outputs
Next (Trigger)
Has Hit (boolean Number)
Hit Body Name (String)
Hit X (Number)
Hit Y (Number)
Hit Z (Number)
Patches using IntersectRaycast
Changelog
created op 2023-06-11 - pandur | |
rename | Ops.Patch.PU3A3qy.CollisionRayCast renamed to Ops.Team.CollisionOps.CollisionRayCast 2023-06-11 - pandur |
rename | Ops.Team.CollisionOps.CollisionRayCast renamed to Ops.Graphics.Intersection.IntersectRaycast 2023-06-19 - pandur |