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MainloopWebVr
Ops.Gl.Vr.MainloopWebVr
experimental webvr rendering / currently not being developed due to XR update

summary (oneliner)

Very experimental op.
Web VR is currently not supported in chrome.
It is supported with Mozilla firefox so we recommend working in that browser when developing for VR.
Will also work on mobile. IOS and android. Make sure to go to your view patch screen and then "open in new window" to be able to press the Vr button.
Can be combined with the screen orientation op to create mobile VR experiences.

NoVR Mainloop is the same as the normal mainloop.
VR Mainloop will render twice, once for each eye, check the example file that uses the the "eye" port output for a basic setup in VR.

doc

issues

youtube id

collections

related ops

Inputs

Start VR (Trigger)

Start VR mainLoop


Stop VR (Trigger)

Stop VR mainLoop


Scale Resolution (Number)

Scales resolution when Resize canvas is enabled, handy for slower hardware


Resize Canvas (boolean /Number)

When true gets reported resolution from VR headset and sets canvas size to match


use gamepads (boolean /Number)

Enables gamepads / still has to be implemented


Outputs

VR Mainloop (Trigger)

Trigger out twice, once for each eye per frame. Only works when Start VR is enabled


NoVR Mainloop (Trigger)

Trigger out when VR isn't isn't enabled


width (Number)

Resolution width, will change when resize canvas is on


height (Number)

Resolution height, will change when resize canvas is on


Supported (Number)

Will report true if a VR compatible headset/device is plugged in


Controller support (Number)

Will report true if a VR compatible gamepad/s are plugged in


Controllers amount (Number)

Amount of controllers connected


VR Display (Number)

the name of the connected headset


FPS (Number)

Frames per second


Eye (Number)

0 is the left eye, 1 is the right eye use with the ifTrueThen op to render twice


Gamepad object Left (Object)

Left Gamepad object out , will later work with the VR gamepad op


Gamepad object Right (Object)

Right Gamepad object out , will later work with the VR gamepad op


single trigger out (Trigger)

One trigger out regardless of mode


Left PMatrix (Array)

Left projection Matrix


Started VR (boolean Number)

Outputs true when VR has started


Caught a mistake or want to contribute to the documentation?

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VR raycast testbed,Ops.Exp.Gl.Physics.CastRay:


Credits


  • Uses library: WebVr Polyfill (A JavaScript implementation of the WebVR spec, e.g. use webvr on phones which browsers don't support it)
  • Op author: pandur

Examples using MainloopWebVr

Public Patches using MainloopWebVr