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TextureFromColorArray
Ops.Gl.TextureFromColorArray
Namespace: Ops.Gl
create a texture from an array of number values

summary (oneliner)

array should consist of RGBA values between 0 and 1
So that's 4 values per pixel

doc

issues

youtube id

collections

related ops

Inputs

Update (Trigger)

Trigger in


array (Array)

Array in to turn into a texture


width (integer /Number)

Width of texture


height (integer /Number)

Height of texture


Filter index (integer /Number)

Filter (String)

Wrap index (integer /Number)

Wrap (string /Number)

Outputs

Next (Trigger)

Trigger out


Texture out (Object)

Texture out


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TextureFromColorArray example:


Credits


Changelog


created op
2019-03-27 - pandur

Examples using TextureFromColorArray

Public Patches using TextureFromColorArray