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TextureFromColorArray Op

Ops.Gl.TextureFromColorArray


TextureFromColorArray
Namespace: Ops.Gl

Op author: pandur

Test Patches: 1 Test

create a texture from an array of number values


array should consist of RGBA values between 0 and 1
So that's 4 values per pixel



Inputs

Update (Trigger)

Trigger in

array (Array)

Array in to turn into a texture

width (integer /Number)

Width of texture

height (integer /Number)

Height of texture

Filter index (integer /Number)
Filter (String)
Wrap index (integer /Number)
Wrap (string /Number)

Outputs

Next (Trigger)

Trigger out

Texture out (Object)

Texture out

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TextureFromColorArray example

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Patches using TextureFromColorArray

Changelog


created op
2019-03-27 - pandur