Use custom shader as a texture effect
summary (oneliner)
Like shader2texture but for use inside an ImageCompose stack.
Make sure to use "tex" as your UNI sampler2D variable in your shader code for the texture from imagecompose to correctly get passed to the custom shader.
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Inputs
render (Trigger)
Shader (Object)
Blending
Blend Mode (string /Number)
Amount (Number)
Outputs
trigger (Trigger)