extract colors from a texture
Summary (oneliner)
This op will take an incoming texture and convert each color pixel value to an Array 4 (RGBA).
When using 32bit textures your array values will be in the range of 0.0-1.0.
8bit textures will have values of 0-255.
Be careful with using high resolution textures. For example a texture of only 100x100 pixel will result in 40,000 values:
Red 10,000
Green 10,000
Blue 10,000
Alpha 10,000
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Trigger the op
texture in to turn into an array. Beware of high resolutions.
Outputs
Trigger out
Outputs the RGBA arrays as one large array
If HDR is enable on Image compose this will be true else false
Patches using Texture2ColorArray_v2
Changelog
cloned op from Ops.Gl.Texture2ColorArray 2023-02-03 - pandur | |
added core lib: cgl_pixelreader 2023-02-03 - pandur | |
rename | Ops.User.pandur.Texture2ColorArray2 renamed to Ops.Gl.Texture2ColorArray_v2 2023-02-03 - pandur |