extract colors from a texture
summary (oneliner)
This op will take an incoming texture and convert each color pixel value to an Array 4 (RGBA).
When using 32bit textures your array values will be in the range of 0.0-1.0.
8bit textures will have values of 0-255.
Be careful with using high resolution textures. For example a texture of only 100x100 pixel will result in 40,000 values:
Red 10,000
Green 10,000
Blue 10,000
Alpha 10,000
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
update (Trigger)
Trigger the op
texture (Object)
texture in to turn into an array. Beware of high resolutions.
Normalize index (integer /Number)
Outputs
trigger (Trigger)
Trigger out
Colors (Array)
Outputs the RGBA arrays as one large array
Floating Point (Number)
If HDR is enable on Image compose this will be true else false