render a shader into a texture
summary (oneliner)
Designed to be mainly used with the customShader op.
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issues
youtube id
caniuse query
collections
Inputs
Render (Trigger)
Trigger the op
Shader (Object)
Shader to turn into a texture
Texture Size
Use Viewport Size (boolean /Number)
When enabled the texture is the size of the viewport
Width (integer /Number)
Width of the texture in pixels
Height (integer /Number)
Height of the texture in pixels
filter index (integer /Number)
Pick a filter mode with an integer
Texture settings
filter (string /Number)
wrap index (integer /Number)
Pick a wrap mode with an integer
Texture settings
wrap (string /Number)
Floating Point (boolean /Number)
Enable floating point precision
Num Textures index (integer /Number)
Num Textures (String)
Outputs
Next (Trigger)
Trigger out
Texture (Object)
Texture out
Texture 2 (Object)
Texture 3 (Object)
Texture 4 (Object)