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Shader2Texture
Ops.Gl.Shader.Shader2Texture
Namespace: Ops.Gl.Shader
render a shader into a texture

summary (oneliner)

Designed to be mainly used with the customShader op.

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Trigger the op


Shader (Object)

Shader to turn into a texture


Texture Size

Use Viewport Size (boolean /Number)

When enabled the texture is the size of the viewport


Width (integer /Number)

Width of the texture in pixels


Height (integer /Number)

Height of the texture in pixels


filter index (integer /Number)

Pick a filter mode with an integer


Texture settings

filter (string /Number)

wrap index (integer /Number)

Pick a wrap mode with an integer


Texture settings

wrap (string /Number)

Floating Point (boolean /Number)

Enable floating point precision


Num Textures index (integer /Number)

Num Textures (String)

Outputs

Next (Trigger)

Trigger out


Texture (Object)

Texture out


Texture 2 (Object)

Texture 3 (Object)

Texture 4 (Object)

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shader2textures example:


Credits


Examples using Shader2Texture

Public Patches using Shader2Texture