render a shader into a texture
summary (oneliner)
Designed to be mainly used with the customShader op.
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
Render (Trigger)
Trigger the op
Shader (Object)
Shader to turn into a texture
Texture Size
Use Viewport Size (boolean /Number)
When enabled the texture is the size of the viewport
Width (integer /Number)
Width of the texture in pixels
Height (integer /Number)
Height of the texture in pixels
Texture settings
filter index (integer /Number)
Pick a filter mode with an integer
wrap index (integer /Number)
Pick a wrap mode with an integer
Floating Point (boolean /Number)
Enable floating point precision
Num Textures index (integer /Number)
Outputs
Next (Trigger)
Trigger out
Texture (Object)
Texture out
Texture 2 (Object)
Texture 3 (Object)
Texture 4 (Object)