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Shader2Texture Op

Ops.Gl.Shader.Shader2Texture


Shader2Texture
Namespace: Ops.Gl.Shader

Op author: pandur

render a shader into a texture


summary (oneliner)

Designed to be mainly used with the customShader op.



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Trigger the op


Shader (Object)

Shader to turn into a texture


Texture Size

Use Viewport Size (boolean /Number)

When enabled the texture is the size of the viewport


Width (integer /Number)

Width of the texture in pixels


Height (integer /Number)

Height of the texture in pixels


filter index (integer /Number)

Pick a filter mode with an integer


Texture settings

filter (string /Number)

wrap index (integer /Number)

Pick a wrap mode with an integer


Texture settings

wrap (string /Number)

Floating Point (boolean /Number)

Enable floating point precision


Num Textures index (integer /Number)

Num Textures (String)

Outputs

Next (Trigger)

Trigger out


Texture (Object)

Texture out


Texture 2 (Object)

Texture 3 (Object)

Texture 4 (Object)

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custom shader

the patch uses customShader Op to create a custom shader.

that shader is then rendered to a texture (displayed in the background)

the shader is also applied as a material and rendered on the cube.

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Examples using Shader2Texture ()

Public Patches using Shader2Texture ()