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MatCapMaterialNew
Ops.Gl.Shader.MatCapMaterialNew_v2
Collections:Material  
Namespace: Ops.Gl.Shader

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Shader.MatCapMaterialNew_v3

Easy to use image based lighting Material

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

MatCap (Object)

Texture maps

Diffuse (Object)

Normal (Object)

Specular (Object)

Specular MatCap (Object)

AO Texture (Object)

Opacity Texture (Object)

Color

r (Number)

g (Number)

b (Number)

Opacity (Number)

AO Intensity (Number)

Repeat X (Number)

Repeat Y (Number)

Offset X (Number)

Offset Y (Number)

calc normal tangents (boolean /Number)

projectCoords index (integer /Number)

Screen Space Normals (boolean /Number)

Alpha Mask Source index (integer /Number)

Texture Opacity

Opacity TexCoords Transform (boolean /Number)

Discard Transparent Pixels (boolean /Number)

Outputs

trigger (Trigger)

Shader (Object)

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MatCapMaterialNew example:


Credits


Changelog


Ops.User.pandur.MatcapMaterialNew_v2 renamed to Ops.Gl.Shader.MatCapMaterialNew_v2
2020-03-05 - pandur

Examples using MatCapMaterialNew_v2

Public Patches using MatCapMaterialNew_v2