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MatCapMaterialNew Op


Namespace: Ops.Gl.Shader

Op author: pandur

There is a newer version of this op!

This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Shader.MatCapMaterialNew_v3

Easy to use image based lighting Material

summary (oneliner)



example patch id

youtube id

caniuse query


related ops


render (Trigger)

Trigger the op

MatCap (Object)

texture in - should be matcap material format

Texture maps

Diffuse (Object)

Diffuse texture in

Normal (Object)

Normals texture in

Specular (Object)

Specular texture in

Specular MatCap (Object)

Specular matcap texture in

AO Texture (Object)

Ambient occlusion texture in

Opacity Texture (Object)

Opacity texture in - affected by texture opacity options


r (Number)

Red amount

g (Number)

Green amount

b (Number)

Blue amount

Opacity (Number)

Opacity amount

AO Intensity (Number)

Ambient occlusion intensity

Repeat X (Number)

Repeat texture amount on the X axis

Repeat Y (Number)

Repeat texture amount on the Y axis

Offset X (Number)

Offset texture on X axis

Offset Y (Number)

Offset texture on Y axis

calc normal tangents (boolean /Number)

projectCoords index (integer /Number)

projectCoords (string /Number)

Screen Space Normals (boolean /Number)

Alpha Mask Source index (integer /Number)

Texture Opacity

Alpha Mask Source (String)

Opacity TexCoords Transform (boolean /Number)

Discard Transparent Pixels (boolean /Number)


trigger (Trigger)

Trigger out

Shader (Object)

Shader out

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MatCapMaterialNew - Example

Open Example In Editor

Patches using MatCapMaterialNew