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MatCapMaterialNew
Ops.Gl.Shader.MatCapMaterialNew
Namespace: Ops.Gl.Shader

There is a newer version of this op!


This version will not receive any updates. It is recommended to use a newer version.

Current version: Ops.Gl.Shader.MatCapMaterialNew_v2

Easy to use image based lighting Material

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Trigger the op


MatCap (Object)

texture in - should be matcap material format


Texture maps

Diffuse (Object)

Diffuse texture in


Normal (Object)

Normals texture in


Specular (Object)

Specular texture in


Specular MatCap (Object)

Specular matcap texture in


AO Texture (Object)

Ambient occlusion texture in


Opacity Texture (Object)

Opacity texture in - affected by texture opacity options


Color

r (Number)

Red amount


g (Number)

Green amount


b (Number)

Blue amount


Opacity (Number)

Opacity amount


AO Intensity (Number)

Ambient occlusion intensity


Repeat X (Number)

Repeat texture amount on the X axis


Repeat Y (Number)

Repeat texture amount on the Y axis


Offset X (Number)

Offset texture on X axis


Offset Y (Number)

Offset texture on Y axis


calc normal tangents (boolean / Number)

projectCoords index (integer / Number)

projectCoords (string / Number)

Screen Space Normals (boolean / Number)

Alpha Mask Source index (integer / Number)

Texture Opacity

Alpha Mask Source (String)

Opacity TexCoords Transform (boolean / Number)

Discard Transparent Pixels (boolean / Number)

Outputs

trigger (Trigger)

Trigger out


Shader (Object)

Shader out


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MatCapMaterialNew example:


Credits


Examples using MatCapMaterialNew

Public Patches using MatCapMaterialNew