Cannon Op


shoot physics objects

Use a trigger to spawn a new physics sphere object.
This OP lives in a Physics World set by the world op ( Ops.Physics.World"> .

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Full Name
  • Ops.Extension.CannonJs.Cannon
  •  Extension Op - Visible to all users
  • MIT
AuthorMaintained by TeamJavascript Libraries

Example Patch Cannon Op example

it shoots physics objects

Open In Editor


Exec (Trigger)

connect underneath World op

Mass (Number)
Radius (Number)
Render (Number:boolean )
Pos X (Number)

spawn position - X axis location

Pos Y (Number)

spawn position - Y axis location

Pos Z (Number)

spawn position - Z axis location

dir X (Number)

direction on X axis

dir Y (Number)

direction on Y axis

dir Z (Number)

direction on Z axis

Speed (Number)

speed of spawned object towards the direction goal

Reset (Trigger)

reset cannon op

Spawn (Trigger)

spawn an object


Next (Trigger)
Out Radius (Number)

Radius of object - handy to connect to a rendered geometry

X (Number)

location of X axis last spawned object

Y (Number)

location on Y axis of last spawned object

Z (Number)

location of Z axis last spawned object

Index (Number)

spawned object index

Collision (Trigger)

Patches using Cannon

  • Examples
  • Public
  • My Patches


Ops.Exp.Gl.Physics.Cannon renamed to Ops.Physics.Cannonuser avatarpandur - 2020-07-30 09:17
Ops.Physics.Cannon renamed to Ops.Physics.Cannon.Cannonuser avatarpandur - 2022-06-07 09:07
Ops.Physics.Cannon.Cannon renamed to Ops.Deprecated.Physics.Cannon.Cannonuser avatarpandur - 2022-12-14 09:41