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Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord

LimitMeshByTexCoord
op id:b7482d75-913d-4564-92ae-81f8dbead3ce
discard pixel if texture coordinate is below threshold

summary (oneliner)

Uses on screen texture coordinates to discard a pixel if it's below a user defined threshold.
Has multiple modes:
X or Y
XY
XY inverted
X and Y inverted

doc

issues

youtube id

collections

related ops

Inputs

render (Function)

Trigger in


Axis (string Number)

Axis to use to discard pixels. Multiple modes


treshhold (Number)

Threshold used to discard pixels


Sine Animation

Sine Animation (boolean Number)

Enable or disable sine animation


Time (Number)

Time used to animate the sine option


Sine Source (string Number)

Uses tex co-ordinate x or y, normally its the opposite Axis mode


Frequency (Number)

Frequency of the sine animation


Amplitude (Number)

Amplitude of the sine animation


Outputs

trigger (Function)

Trigger out


limit by texture coordinates:


Credits

Caught a mistake or want to contribute to the documentation?


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changelog


added more axis options
2019-04-16 - pandur

added sine animation
2019-04-17 - pandur

Examples using LimitMeshByTexCoord

Public Patches using LimitMeshByTexCoord