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Ops.Exp.Gl.ShaderEffects.LimitMeshByTexCoord

LimitMeshByTexCoord
op id:b7482d75-913d-4564-92ae-81f8dbead3ce
discard pixel if texture coordinate is below threshold

summary (oneliner)

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youtube id

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related ops

Inputs

render (Function)

Axis (Number)

treshhold (Number)

Outputs

trigger (Function)

limit by texture coordinates:


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Examples using LimitMeshByTexCoord

Public Patches using LimitMeshByTexCoord