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PhongMaterial3
Ops.Exp.Gl.PhongMaterial3
Namespace: Ops.Exp.Gl

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

execute (Function)

r (Number)

g (Number)

b (Number)

a (Number)

Fesnel (Number)

Specular Shininess (Number)

Specular Amount (Number)

Colorize Texture (boolean Number)

Double Sided (boolean Number)

Diffuse Texture (Object)

Normal Texture (Object)

Specular Texture (Object)

AO Texture (Object)

Emissive Texture (Object)

Toggle Light Shading (boolean Number)

Toggle Diffuse Texture (boolean Number)

Toggle Normal Texture (boolean Number)

Toggle Ao Texture (boolean Number)

Toggle Falloff (boolean Number)

Toggle Emissive (boolean Number)

Toggle Specular (boolean Number)

Toggle Fresnel (boolean Number)

Outputs

next (Function)

shader (Object)

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phongMaterial example:


Credits


Examples using PhongMaterial3

Public Patches using PhongMaterial3