CircleMovement_v2 Op

CircleMovement

This op is deprecated!

It will not receive any updates

Transform objects along a circular path


CircleMovement will transform objects to a position on a circular path that is defined by the OP settings, such as Radius and Segments.

Position of the objects can be controlled by Time, for example with a Timer OP, and the rate of change of the position by the Duration value.

CircleMovement also generates X Y values that can be used independently to control other values in your OPs.


Edit Documentation

Full Name
  • Ops.Deprecated.Gl.Matrix.CircleMovement_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Author


 

Example Patch Example Circle Movement

CircleMovement will transform objects to a position on a circular path that is defined by the OP settings, such as Radius and Segments.

In this example you can adjust settings of the path via the sidebar.

Open In Editor

INPUT PORTS


render (Trigger)

Time

Duration (Number)

Defines how the Time value offsets position - like a multiplier.

offset (Number)

Offset of the location on the defied circular path

Time (Number)

Time based offset that depends on the Duration value

segments (Number:integer )

number of segments in the circular path

radius (Number)

Radius of the circular path

mulX (Number)

applies a multiplier to the generated X transform

mulY (Number)

applies a multiplier to the generated Y transform

OUTPUT PORTS


trigger (Trigger)
index (Number)
X (Number)

X position output

Y (Number)

Y position output


Patches using CircleMovement_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.pandur.CircleMovement2 renamed to Ops.Gl.Matrix.CircleMovement_v2user avatarpandur - 2020-08-31 17:43
Ops.Gl.Matrix.CircleMovement_v2 renamed to Ops.Deprecated.Gl.Matrix.CircleMovement_v2user avatarpandur - 2022-06-07 08:44