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RingBufferTextures
Ops.Array.RingBufferTextures
Namespace: Ops.Array
Stores various textures in an array, starts at the beginning again when end reached

summary (oneliner)

Similar to Ops.Array.RingBuffer but for textures.

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Inputs

Texture (Object)

The texture to add to the buffer


Num (integer Number)

The size of the ring buffer (how many textures it can hold)


Write (Trigger)

Writes the Texture to the buffer


Order (boolean Number)

Clear (boolean Number)

Outputs

Result (Array)

The array containing the textures


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Credits


Examples using RingBufferTextures

Public Patches using RingBufferTextures