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Ops.Array.RingBufferTextures

RingBufferTextures
op id:04dc13d2-e339-4e1d-82c5-9c9ff1b175b8
Stores various textures in an array, starts at the beginning again when end reached

summary (oneliner)

Similar to Ops.Array.RingBuffer but for textures.

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Inputs

Texture (Object)

The texture to add to the buffer


Num (Number)

The size of the ring buffer (how many textures it can hold)


Write (Function)

Writes the Texture to the buffer


Order (Number)

Clear (Number)

Outputs

Result (Array)

The array containing the textures


Credits

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Examples using RingBufferTextures

Public Patches using RingBufferTextures