CannonPhysicsBodiesArray Op

CannonPhysicsBodiesArray

This op is deprecated!

It will not receive any updates

create an array of physics bodies and add them to current world


use an array to set the positions of physical cube cages that can then be used for Cast Ray powered navigation or physics simulations.


Edit Documentation
Full Name
  • Ops.Deprecated.Physics.Cannon.CannonPhysicsBodiesArray
Visibility
  • Core Op - Official cables op
License
  • MIT
Author


INPUT PORTS


Exec (Trigger)
Positions (Array)

Array3 input for physics collision cages

Name (String)

name of objects in the array

Mass (Number)

Mass of objects

sizeX (Number)

objects' size on X dimension

sizeY (Number)

objects' size on Y dimension

sizeZ (Number)

objects' size on Z dimension

Reset (Trigger)

OUTPUT PORTS


Next (Trigger)
Simulated Positions (Array)

positions of objects after physics simulation

Names (Array)

Names of each of the objects (the name you set in parameters followed by a number)

Total Bodies (Number)

number of physics objects generated from a given array


Patches using CannonPhysicsBodiesArray

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2020-07-07 13:53
Ops.User.pandur.PhysicsBodies renamed to Ops.Exp.Gl.Physics.PhysicsBodiesArrayuser avatarpandur - 2020-07-07 14:14
Ops.Exp.Gl.Physics.PhysicsBodiesArray renamed to Ops.Physics.PhysicsBodiesArrayuser avatarpandur - 2020-07-27 14:02
Ops.Physics.PhysicsBodiesArray renamed to Ops.Physics.Cannon.CannonPhysicsBodiesArrayuser avatarpandur - 2022-06-07 09:13
Ops.Physics.Cannon.CannonPhysicsBodiesArray renamed to Ops.Deprecated.Physics.Cannon.CannonPhysicsBodiesArrayuser avatarpandur - 2022-12-14 09:52